Alhora

Everything in Alhora World

A world worth getting lost in.

The people, places and rules of your story, kept in the same app as the manuscript — and tied to it. Build it, map it, keep it consistent, then hand it to an editor, an illustrator or your readers.

  • 27 starters
  • Maps with interiors
  • Canon & who knows what
  • A wiki for readers

01 · Build it

Every person, place and rule.

Entries for the people, places, organisations and histories of your story, with the relationships between them — written by you, linked to the book.

27 starters

Begin with the right questions.

Start an entry from a starter that knows what a city, a coven or a relic needs — then make it your own. A legend keeps what people believe apart from what is established fact; a monster has needs, limits and a place in its environment.

  • Artifact
  • Belief
  • Biome
  • Celebration
  • City
  • Coven
  • Cult
  • Curse
  • Family
  • Fauna
  • Flora
  • Forest
  • Guild
  • Habitat
  • Haunting
  • History
  • Incident
  • Legend
  • Material
  • Monster
  • Occult
  • Order
  • Relic
  • Ritual
  • Tome
  • Village
  • Weapon

Systems

Write the rules down.

A system is a set of rules: what magic costs, what a technology cannot do. Give each limit a number it can be measured against, and what that number counts — so the rules hold from the first chapter to the last.

  • Nothing in Systems reads your prose. These are definitions you write — for yourself, and for anyone you hand the world to.
  • Nothing else in the app mentions systems until you make one.
Nothing here reads your prose.
Alhora, World → Systems

02 · Map it

From the realm to the room.

Shape a realm, walk into a town, open a door and go upstairs. Every place on every map is editable, linked to your World, and can grow with the story.

  • Map Studio

    Realms, settlements, interiors, dungeons, caverns and glades. Explore a new seed in a separate map, or change the whole map's style — symbols, colours, typography and finish — while your places and names stay yours.

  • Buildings & floors

    Place a building and create the dwelling inside: entrance, routes between rooms and furnishings follow its purpose. Up to five floors joined by stairs that lead both ways; a castle can hold a fortress plan or vaults beneath.

  • Draw your own

    Draw a coastline in one gesture, paint ridges, forests and hills, run a river from source to mouth, place towers and settlements, and set labels in readable styles. Or import a map you already have.

  • Atlas

    Drop pins, draw regions and routes on any map, and link each one to its World entry — without renaming it in your manuscript.

  • Maps in the book

    Set a map in the book as a plate, across a spread if you like — drag the fold to choose what falls in the gutter. Alhora warns when a map would print below 300 dpi, and its alt text is read aloud in the ebook.

  • Maps that change with the story

    Record that a bridge closes, a settlement disappears or a place is renamed — and see the map as it stands at any point in the story, or as one character knows it.

The map art library is still being reviewed in the app: new terrain and landmarks use original vector drawings.

03 · Keep it straight

Canon, and who knows what.

The world is only useful if it stays true to the book. These are the tools that check it — every finding points back to the real place in the manuscript.

Story lens

What's true, what's believed, what the reader's been told.

Record a canon fact, then what each character knows or believes about it, and what the reader has been told — each with a source passage and a position in the story. Look at the world from any point of view, at any chapter.

  • Journeys & calendars

    Draw a road across a calibrated map and say which events a traveller leaves and arrives at — the pace is checked against your calendar.

  • Branches

    Try a what-if without touching canon. Compare the starting point, the branch and canon as it stands now, then accept what you want.

  • World Audit

    Local checks for continuity gaps, undefined recurring names and broken links, each pointing back to the real place in the book.

  • Across a series

    One World shared by every book in a series. Record the book a character first appears in and the books they're absent from — rename once, everywhere.

04 · Boards

Think out loud.

Canvas is a visual board for notes, pictures, colour swatches and linked World entries: draw freely, group cards and connect ideas. Give parts of your World their own rooms, joined by portals — a card can open another room.

  • Moodboard studio: try compositions, typography, a palette and texture, and give a board its own atmosphere.
  • World atmosphere: follow Alhora's appearance or give this World its own — your book's typography stays unchanged.

05 · Hand it on

For your team, and your readers.

A World isn't only for you. Hand a bible to the people who help make the book, or publish the world for the people who read it.

  • The series bible

    A document for an editor, a co-writer or an illustrator. Every line comes from something you already made — your entries, your own answers, your systems. Nothing in it is written for you.

  • Companion volume

    Turn the bible into an editable book of its own, with its pictures. Rebuilds show their changes before you apply them and keep your edits.

  • Your World as a wiki

    Publish a reviewed selection as a hosted wiki — public, unlisted or for signed-in readers — up to 1,000 entries. Or save it as one HTML file for offline reading.

  • Shared Worlds

    Invite an Alhora account as an editor or a reader, with an expiry if you like. Editors change the shared draft; only you publish. Working together

What stays private

  • Local World files and private author notes stay on their author's device; branches and private review decisions never publish.
  • Unlisted isn't private, and once a reader has saved a copy it can't be recalled — the app says so before you publish.
  • When a Guild brief includes World facts, it's compiled on your machine from the World. Nothing is sent to a model.

All of it, free to try.

Format and preview your whole book free, with no card. Pay when you publish — monthly, yearly or once.